▶Watermelon Game
A casual physics puzzle game: drop and combine matching fruits to score points and beat your high score, includes a multiplayer mode. Built solo, released on Steam in November 2023 and also published on the Microsoft Store.
// Game Programmer & Designer · Unity & C# · Germany
Game developer with ~7 years of Unity and C# experience, 2 years as a professional software developer, and a self-published Steam game rated Very Positive by over a thousand players.
Projects I designed and programmed.
▶A casual physics puzzle game: drop and combine matching fruits to score points and beat your high score, includes a multiplayer mode. Built solo, released on Steam in November 2023 and also published on the Microsoft Store.
▶My current project: a multiplayer card game, simple like UNO but with deck building depth similar to YuGiOh and roguelike elements. Not released yet, but you can download the current build.
▶A mobile arcade game: repair robots on a speeding conveyor belt by tapping the right parts before they roll away. Started as our Global Game Jam 2020 entry, then polished with a fellow School of Games student and published on the Google Play Store (no longer listed). Still available on itch.io.
Open-source tooling I built to speed up Unity development.
Unity editor plugin for creating and managing custom script templates.
A collection of extension and utility methods for Unity projects.
Designed, programmed and published Watermelon Game on Steam (Very Positive, 1,000+ reviews). Currently developing Rogue Deck and open-source Unity plugins.
Developed management software for solar plants and solar parks in .NET / C#, as part of a team of around 50 developers.
Two-year game programming and design education; graduated 2021.
I'm a game developer from Germany. I studied game development at the School of Games in Cologne - Germany, then worked for two years as a software developer at 5Minds IT-Solutions, building .NET management software for solar parks as part of a team of about 50.
Since 2023 I've focused fully on my own games: I took Watermelon Game from idea to a Steam release with over a thousand player reviews, and I'm now building Rogue Deck alongside open-source Unity tools.
I'm looking for a team where I can bring that end-to-end experience to bigger projects.
Open to game programming and game design roles. I'm happy to share builds and/or code samples.